Mirror Networking : Client and Host issues

Hi guys !

I need your help ! I followed the “How to make a multiplier game in Unity - Characters selection” by Dapper Dino

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And everythings work perfectly with my script, no errors, so I don’t know where the issue is but :

  • When I create a host and a client, start to choose a character and pick one for spawning, both, the client and the host spawn ! Its look like the host can control the client or something like this.

And if I start with the host It will be the same !

Thanks for helping !

Are you adressing both of them to that position?

No I have two spawns points but its not a spawn issue but a control, assigment issues.
When I spawn as “Host” the “Client” spawn as well !