Hi !
I’m currently using Mirror Networking to make a multiplayer game. I have a scene when players are all connected, they can choose their characters and set the ready. If all players are ready, I change current scene to arena scene using MyNetworkManager.ServerChangeScene(arenaSceneName). This method sets all player clients as not ready. But After the scene was loaded, my player client is no longer connected to my host and I don’t know why.
Can you help me please ?
Thanks a lot for answers.