I’m using Mirror Networking. I spawn a bear and it’s got the standard NetworkTransform and NetworkAnimator with interpolation enabled.
The bear is controlled by the host. It looks perfect on the host but jittery/laggy on the clients.
The players themselves are a lot smoother.
For some reason it looks extremely jittery even when running in a straight line.
Any ideas what this could be? Attaching a video for reference:
Appreciate any help.
Edit: Pretty sure it’s the animator and not the transform. I disabled the animator and it slid around smoothly like a bear on ice.
Edit2: Seems to be a conflict between root motion animations and the position lerp