Mirror reflecting another mirror ...

Hi guys,

is it possible to make a mirror reflect another mirror like in real life ? I found a nice script and a material for the mirror where i can attach it to a plane and it works perfectly, but when I face two of the mirrors they disappear from each ones reflection. I have no idea how to write a shader or a script to make this happen for the moment, so if there is a way to make it work it would be great. :slight_smile:

Thanks.

there is no way to get a dynamic, 2nd reflection (even with voxel global illumination) in games as of 2016.

However, you can achieve it with render textures in small places of your game, look up tutorials on youtube