Mirror reflection pixelated

Very new to Unity please take it easy on me :slight_smile:

I basically took the material, shader and script from the character selection demo that is provided on the Unity website. I created two planes, one with basic texture and the other I applied the mirror material along with the script. I also created a box just to view how the reflection works.

It does reflect, however the reflection is very pixelated. The image below shows my problem. Any input is appreciated. Thank you.

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You need to up the resolution of the rendertexture it’s creating the reflection in.

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Thanks for your help. Upping the resolution fixed the issue.