Mirror reflection shader

I have a very noob question. It is mentioned in this page http://www.unifycommunity.com/wiki/index.php?title=MirrorReflection2 to "Attach the MirrorReflection to the same object". What does it mean? I know my question is very basic, but...I am trying to get real-time reflection on a flat floor.

Try downloading the example and i'm sure you'll find out!

I'm quite sure it means you shall attach it to the object you wan't to turn into a mirror.

I got the answer. It means to drag and drop the script into the mesh. Thanks everyone.

Got the answer. It means dragging and dropping the script into the mesh. Thanks everyone!!

The [MirrorReflection2.zip][1] project also works with Unity 3d 4.0.0

  • But how do is set the quality of the
    mirror in the script?
  • Is there a way
    to change the anti aliasing for the
    mirror by the script?

[1]: http://wiki.unity3d.com/images/4/43/MirrorReflection2.zip