Mirror Steam Lobby Network Help

Hello, I’m try to make an online multiplayer by using Mirror and Steam Lobby feature, I’m using Fizzy facepunch as a transport layer.

I have succesfully create lobby on server computer and succesfully recognized lobby list on another client computer.

The server is properly joined to the lobby and the client is properly joined to the same lobby but, which address I need to put in the Network Address ? On server is localhost but on client ? Thank you very much, Cheers…

Hello, a step forward but on call StartClient() on Client the event OnStartLoacalPlayer doesn’t work as in LAN mode, I don’t know why…

In the network address of the Client I have set the Lobby ID as the Lobby created by the Host;

StartHost() on server works properly;

On Client StartClient() is called but doesn’t call OnStartLocalPlayer as in LAN mode;

The multiplayer on LAN works very well and fast with MIRROR, Thank you…

PS: I need to set the network address of the Host as Lobby ID instead of “localhost” ?..

Yes, I have understood, I need to put the same server SteamUserID in the network address of the Client, I have passed it by the Lobby DATA. Seems that Mirror multiplexer doesn’t work with Fizzy facepunch, Best Regrads…