So i’m getting inverted camera display upon building to an iOS device with Unity 2019.1
Tried inverting the rendering with GL, changing some settings and inverting the camera’s transform rotation without any improvements.
Locking orientation to landscape left doesn’t make a difference either.
I made a bug report on github: Mirrored display on Unity 2019 & iOS · Issue #1031 · googlevr/gvr-unity-sdk · GitHub
Anyone else having this problem?