Mirrored transformation - vehicle/wheel based

Hi All,
I’m extremely new to scripting in Unity and I was wondering if someone could help me with a probably rather simple problem. I am currently playing around with the alternative physics model within the vehicle tutorial here:
http://unity3d.com/support/resources/tutorials/car-tutorial
It doesn’t use the wheel colliders but rather has it’s own thing going on apparently.

I’d like to add a vehicle reflection via a 2nd car with a negative scale in Y etc. I’ve got it all working apart from mirroring the rotating wheels. I’ve written a little script which is nearly there (I believe) but the wheels aren’t continuesly rotating but are oscillating instead (180deg). It’s targeting the wheel model above btw.

CODE:
// The target we are mirroring
var target : Transform;

function Update () {

TargetRotationX = target.eulerAngles.x;

transform.rotation = Quaternion.Euler(TargetRotationX, 0, 0);

}

Any help is much appreciated.
Cheers,
Andy

  • Bump *

Anybody??

I guess no one can help me with this one then? Is it really that difficult a task I’m trying to do?