Mirrored UVs being flipped around the face?

Hey so I’m making a game for the kongregate contest and I’m just importing my art now and I’m getting some funk with my UVs on the mirrored half of my objects. It seems like it’s rotating or flipping the mirrored half of the UVs around each face… It’s fine in Softimage before I export it.

anybody run into this before? or have a fix?

I’m using Softimage 2011 for my modeling package. Could it be the FBX exporter?

Durrrrrrrrr.
So upgraded to unity 3.2 and the crosswalk 2011.5 same thing. Then tried rolling back to crosswalk 4.1 and still got the same problem.
Then I tried exporting the mesh as an OBJ then importing it back into soft and then exporting that mesh as an FBX into unity, and that fixed my problem…

Unity or the FBX exporter is picking up the fact that that I cloned half of the object and then scaled it by -1 and no matter what I freeze in Soft.

Anybody have any ideas if I’m missing something in soft?