Hi,
I have an object that I need to mirror. I’m doing this by setting scale.x to -1.
The problem is, that it’s rotation doesn’t change as well.

Does someone has a workaround for this?
Hi,
I have an object that I need to mirror. I’m doing this by setting scale.x to -1.
The problem is, that it’s rotation doesn’t change as well.

Does someone has a workaround for this?
Well, the rotation wouldn’t change. It’s mirrored. 270 degrees in a mirrored object is opposite of 270 degrees of an unmirrored object.
Depending on what you need this for, you could try putting your object inside of an empty GameObject. Then, you scale the child object, but rotate the parent object.