MirrorReflection3.shader upside-down

Hi. I try to use this shader:

http://wiki.unity3d.com/index.php/MirrorReflection3

But i have some trouble. Reflection image just turned upside-down and show objects behind the mirror!

Where the bug? Please help someone!

Try something like that (from “Global Fog” post effect):

#if UNITY_UV_STARTS_AT_TOP
		if (_MainTex_TexelSize.y < 0)
			o.uv.y = 1-o.uv.y;
		#endif
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