Mis-align of the reflection images when setting up multiple cameras with planar reflection probe

Realtime reflection compute result of the first camera(shifted in small x distance) will overlay on the other cameras, as indicated in this screen shot:
The questions is : how to setup the scene to “force” the hdrp engine to recalculate the reflection for multiple cameras, instead of reuse the last and false camera.

Hey sadly, it’s just not supported, so it’s actually expected that it behaves like that.

Planar reflection probe (for perf reasons) is limited to one camera at a time.

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