I´m working right now with a Core 2 Quad 2.66 Ghz cpu using Windows 7 32bits.
But I have a chance to change back to Core 2 Duo 3.2 Ghz.
I really don´t play any full hd quality games, i only play old titles that do not requires great processing power and video…
But i´m worried about Game Development in all its aspects (editing, modeling, programming, baking, rendering, testing)
I have found many comparisions between Core 2 Quad and Core 2 Duo, and there are many good points for each one…
As i said, my goal is not to play ultimate games, is full work in Unity and 3D App, some peoples said me that it´s better Core 2 Quad for work but not for play games, but some peoples said that Core 2 Duo is faster in Ghz…
Some tips ?
Thanks
Stick with the quad. Better for multi tasking.
The core dual with higher clock is better suited for fewer hardcore tasks which require the higher clock speed (like gaming).
If your anything like me, you probably have photoshop, 3ds max (or equivalent), unity, and what ever else running at the same time… These are the type of things that will take advantage of a multicore cpu…
It is even better if your applications take advantage of multi cores - then it REALLY pays off to have more cores as well.
No there is not. Quad is better than duo.
Yes… assuming they both have the same clock speed.
In this case where the duo has a higher clock speed, it may be better suited for tasks which do nit support multi threading, and have better performance with a more powerful core…
And in practice most applications that are CPU intensive are multi-threaded. If it ain’t threaded, then the minor boost a duo can give over a quad is in general fairly meaningless.
The core 2 duo is probably quite a bit faster for games and unity. Unity isn’t quad core. You can overclock the quad from 2.4ghz to 3ghz with stock air cooling but it will still lag behind a faster clocked cpu with two cores on games or unity.
The only benefit to quad core in game development is if they make beast multithreaded enough to use it in unity. I don’t see any indication they want to.
Or if you use 3dsmax or a modelling/rendering package.
Depends on the applicatino you are using, if its threaded or not. Quite simple. Unity games are not threaded on its core (as far as I know, they thread some stuff but seems to be residual not gameloop), therefore the faster a single core, is the better.
Not sure about the Unity editor though, I am guessing stuff like beast are multitasked as they benefit a lot from that kind of arquitecture. 3D studio max or other editors like that will benefit a way more from adding cores, than faster clock on them, as they are full multithreaded.
Cheers.
Thanks a lot… I will stand for Quad, even if Unity does not support ht for multi cores, but I can imagine someday it will… Cheers!!
I can’t imagine Unity surviving without multi CPU functionality someday. But, its not too bad now
.
It will get the functionality anyway, Unity is hoping to get to PS3 and XBox 360 where its a fundamental requirement.