Images:
- game-view, not correct GI (“bug”), ligth leak in absolutly dark room
- scene-view, correct GI
- scene-view, lighting off (same camera position, like in game-view)
- Directional Shadow Fallback Intensity = 0 (for remove light leaking; if = 1, then light leaking everywhere)
- GI settings. This “bug” only in “Performance” mode. If turn on “Quality” mode, then “bug” is disappears, but fps is too low, what is critical for gameplay in low-end graphics-cards.
This bug seen always, if camera not move, in some places. And lighting is explodes sometimes, when camera moves in game-view.
Also i try play with “Exposure”, “Light Cluster” (=100), but result is same, it not affects.
“Specular” not affects, turned off (global, material).
Also tested in Rendering Debugger, turn on only RT GI rendering.
Unity 2021.3.14f1, HDRP 12.1.8
Why in game-view GI not correct work, it can be fixed ?
And, it will fixed in Unity 2023, when RT out from preview ?
Thank you for the attention.
Update (temporary solution):
RT GI settings: “Performance high” mode = “Quality” mode (sample count = 1, bounce count = 1).
This parameters give same FPS, but in “Quality” mode (sample count = 1, bounce count = 1) “bug” is gone.
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