Hello, I’m sitting on a few questions regarding different aspects of blender, unity and performance
My first question is related to polycounts and performance. Since machine specs differ, what would be a good lowerbound for polycount (total polycount on screen) to aim for to ensure that there is little to no performance issue?
Another question that I have is related to physics and partical importing between blender and unity. A little search revealed a post saying that only bone-aided animations were portable, and another saying that partical effects porting is not supported, but the posts were made 4 years ago and 2 years ago respectively, so I’m wondering if there has been any updates to this.
Am I right to assume that there is no problem making hair in Blender, then importing it to unity? As an follow up, is hair very straining to render? What about hair that follows soft-body animation?
Thanks in advance