Mismatch in secondary texture. Need more information?

When I get warning such as :

Character_Hair_001: There is a mismatch in secondary textures of sprites wasting texture space and potentially break draw call batching.

Ok, I get it. But… it is not very helpful when there are no information on which sprite is causing the actual issue, when there could be hundreds of sprites in question.

Can we please improve the warning messages so that we have some information on which sprite it is having the issue? Simple list of sprite names can help for one.

Thanks for the feedback. We will look into how to make the warning message more accessible.

1 Like

Yes, Please! Make Unity usability more practical!

Please do let us know here if this is going to be improved!

1 Like