Hello everyone, there is a problem:
the position of the fingers in the Maya is not displayed correctly in the Unity.
Animation file settings in the unity in the screenshots below.
Is there a way to correctly and accurately transfer the animation of the fingers from Maya to the Unity, provided that the Animation type have to be a Humanoid?
anyone?
You have a screenshot of the humanoid bone mapping, but what does the finger mapping look like? In the viewport of the humanoid mapping hit the button that says “right hand”. Are the bones all properly assigned there?