I’ve long crawled these forums for answers to my various issues and now I finally have something I can post myself!
My team and I have been working on this game for a few months now and are getting close to a potential release. Stressful, tiring and exciting times!
The game is a kinda action strategy game where you have to balance defending your own constructions whilst trying to destroy the opposing forces’ ones. We plan on including both single and multiplayer.
We are targeting iPhone/iPad to begin with but due to the wonder that is Unity3D, we will release on every other platform available to us shortly after the initial.
I plan on posting more screenshots and videos as we come up to the final stages of the game. Any feedback on the (admittedly little) details I’ve provided would be great! We are also going to run a beta test soon so follow us on twitter for the details (@bluntgames)
Hi guys!
Been playing with a few things… mainly polishing stuff and differrent missile variants. I also managed to make a video whilst doing one of the FX for a missile…
All the coding is being done by myself. Most of the art is being made by my colleague… Miscellaneous other things are being done by whoever I can rope into it
Everything always takes much longer than expected!
Here’s a new video anyways… been playing with some different interaction methods for the missiles after they are launched.
My two man team at Blunt Instrument Studios have released our game Missile Control!!
Hurrah!
Missile Control has been released for iPad and iPhone as well as Android devices. The game really thrives on the big touch screen of the various tablets.