Missing characters with dynamic fonts assets with fallback and localization.

Versions
OS: macOS Ventura 13.6
Unity: 2022.3.16f1
Localization 1.4.5
TextMeshPro 3.0.7

Issue
I’m trying to add localization to my game.
I’ve set up a dynamic font asset using Noto Sans, with the fallback for Chinese (simplified), Chinese (traditional), Korean, Japanese. (all use dynamic fonts as well).

However some characters are missing for Turkish, Chinese, and Korean.
Here’s an example:


In this example the missing characters are from the words:
이름
공개
최대 플레이어
로비 만들기

Setting the font asset of the TextMeshPro component directly to the NotoSansKorean dynamic asset doesn’t make a difference.
What am I doing wrong?

Found the solution. I had to increase the Atlas Width and Atlas Height.