I am using C4D files in my project (not exported to FBX).
I have Cinema 4D installed on my machine, thus I am able to make builds just fine.
However, I suppose that UCB machine my project is compiling on does not have this installed…
I could re-export to FBX as a workaround, but that will kill about a week of development given that the entire environmental assets are within the C4D file, so I have to re-assign all the mesh filters, materials, etc. to the equivalent FBX.
It would be easier if the machine could have Cinema 4D installed.
Is this a planned feature, or maybe there are other alternatives I am not aware of?
Code Spoiler
1: No Library cache found - ALL assets will be re-imported.
2: [Unity] Initialize engine version: 5.3.2f1 (e87ab445ead0)
3: [Unity] Assets/Scripts/Kelvin/CanvasSceneLoader.cs(44,42): warning CS0618: `UnityEngine.Application.LoadLevelAsync(int)' is obsolete: `Use SceneManager.LoadSceneAsync'
4: [Unity] Assets/Scripts/Kelvin/CanvasSceneLoader.cs(44,42): warning CS0618: `UnityEngine.Application.LoadLevelAsync(int)' is obsolete: `Use SceneManager.LoadSceneAsync'
5: [Unity] Assets/Scripts/Kelvin/Editor/SceneKeyboardShortcuts.cs(10,39): warning CS0618: `UnityEditor.EditorApplication.SaveCurrentSceneIfUserWantsTo()' is obsolete: `Use EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo'
6: [Unity] Assets/Scripts/Kelvin/Editor/SceneKeyboardShortcuts.cs(12,43): warning CS0618: `UnityEditor.EditorApplication.OpenScene(string)' is obsolete: `Use EditorSceneManager.OpenScene'
7: [Unity] Assets/Scripts/Kelvin/Editor/SceneKeyboardShortcuts.cs(19,39): warning CS0618: `UnityEditor.EditorApplication.SaveCurrentSceneIfUserWantsTo()' is obsolete: `Use EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo'
8: [Unity] Assets/Scripts/Kelvin/Editor/SceneKeyboardShortcuts.cs(21,43): warning CS0618: `UnityEditor.EditorApplication.OpenScene(string)' is obsolete: `Use EditorSceneManager.OpenScene'
9: [Unity] Assets/TextMesh Pro/Editor/GlyphInfoDrawer.cs(34,30): warning CS0618: `UnityEditor.EditorGUIUtility.LookLikeControls(float, float)' is obsolete: `LookLikeControls and LookLikeInspector modes are deprecated. Use EditorGUIUtility.labelWidth and EditorGUIUtility.fieldWidth to control label and field widths.'
10: [Unity] Assets/TextMesh Pro/Editor/KerningPairDrawer.cs(74,30): warning CS0618: `UnityEditor.EditorGUIUtility.LookLikeControls(float, float)' is obsolete: `LookLikeControls and LookLikeInspector modes are deprecated. Use EditorGUIUtility.labelWidth and EditorGUIUtility.fieldWidth to control label and field widths.'
11: [Unity] Assets/TextMesh Pro/Editor/SpriteInfoDrawer.cs(58,30): warning CS0618: `UnityEditor.EditorGUIUtility.LookLikeControls(float, float)' is obsolete: `LookLikeControls and LookLikeInspector modes are deprecated. Use EditorGUIUtility.labelWidth and EditorGUIUtility.fieldWidth to control label and field widths.'
12: [Unity] Assets/TextMesh Pro/Editor/TMPro_CreateObjectMenu.cs(109,42): warning CS0618: `UnityEngine.EventSystems.TouchInputModule' is obsolete: `TouchInputModule is no longer required as Touch input is now handled in StandaloneInputModule.'
13: [Unity] Assets/TextMesh Pro/Editor/TMPro_FontAssetCreatorWindow.cs(330,30): warning CS0618: `UnityEditor.EditorGUIUtility.LookLikeControls(float, float)' is obsolete: `LookLikeControls and LookLikeInspector modes are deprecated. Use EditorGUIUtility.labelWidth and EditorGUIUtility.fieldWidth to control label and field widths.'
14: [Unity] Assets/TextMesh Pro/Editor/TMPro_FontAssetCreatorWindow.cs(342,34): warning CS0618: `UnityEditor.EditorGUIUtility.LookLikeControls(float, float)' is obsolete: `LookLikeControls and LookLikeInspector modes are deprecated. Use EditorGUIUtility.labelWidth and EditorGUIUtility.fieldWidth to control label and field widths.'
15: [Unity] Assets/TextMesh Pro/Editor/TMPro_FontAssetCreatorWindow.cs(349,30): warning CS0618: `UnityEditor.EditorGUIUtility.LookLikeControls(float, float)' is obsolete: `LookLikeControls and LookLikeInspector modes are deprecated. Use EditorGUIUtility.labelWidth and EditorGUIUtility.fieldWidth to control label and field widths.'
16: [Unity] Assets/TextMesh Pro/Editor/TMPro_FontAssetCreatorWindow.cs(364,30): warning CS0618: `UnityEditor.EditorGUIUtility.LookLikeControls(float, float)' is obsolete: `LookLikeControls and LookLikeInspector modes are deprecated. Use EditorGUIUtility.labelWidth and EditorGUIUtility.fieldWidth to control label and field widths.'
17: [Unity] Assets/TextMesh Pro/Editor/TMPro_FontAssetCreatorWindow.cs(453,30): warning CS0618: `UnityEditor.EditorGUIUtility.LookLikeControls(float, float)' is obsolete: `LookLikeControls and LookLikeInspector modes are deprecated. Use EditorGUIUtility.labelWidth and EditorGUIUtility.fieldWidth to control label and field widths.'
18: [Unity] Assets/TextMesh Pro/Editor/TMPro_FontAssetCreatorWindow.cs(466,30): warning CS0618: `UnityEditor.EditorGUIUtility.LookLikeControls(float, float)' is obsolete: `LookLikeControls and LookLikeInspector modes are deprecated. Use EditorGUIUtility.labelWidth and EditorGUIUtility.fieldWidth to control label and field widths.'
19: [Unity] Assets/TextMesh Pro/Editor/TMPro_SDFMaterialEditor.cs(310,26): warning CS0618: `UnityEditor.EditorGUIUtility.LookLikeControls(float, float)' is obsolete: `LookLikeControls and LookLikeInspector modes are deprecated. Use EditorGUIUtility.labelWidth and EditorGUIUtility.fieldWidth to control label and field widths.'
20: [Unity] Assets/Scripts/Kelvin/Editor/SceneKeyboardShortcuts.cs(10,39): warning CS0618: `UnityEditor.EditorApplication.SaveCurrentSceneIfUserWantsTo()' is obsolete: `Use EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo'
21: [Unity] Assets/Scripts/Kelvin/Editor/SceneKeyboardShortcuts.cs(12,43): warning CS0618: `UnityEditor.EditorApplication.OpenScene(string)' is obsolete: `Use EditorSceneManager.OpenScene'
22: [Unity] Assets/Scripts/Kelvin/Editor/SceneKeyboardShortcuts.cs(19,39): warning CS0618: `UnityEditor.EditorApplication.SaveCurrentSceneIfUserWantsTo()' is obsolete: `Use EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo'
23: [Unity] Assets/Scripts/Kelvin/Editor/SceneKeyboardShortcuts.cs(21,43): warning CS0618: `UnityEditor.EditorApplication.OpenScene(string)' is obsolete: `Use EditorSceneManager.OpenScene'
24: [Unity] Assets/TextMesh Pro/Editor/GlyphInfoDrawer.cs(34,30): warning CS0618: `UnityEditor.EditorGUIUtility.LookLikeControls(float, float)' is obsolete: `LookLikeControls and LookLikeInspector modes are deprecated. Use EditorGUIUtility.labelWidth and EditorGUIUtility.fieldWidth to control label and field widths.'
25: [Unity] Assets/TextMesh Pro/Editor/KerningPairDrawer.cs(74,30): warning CS0618: `UnityEditor.EditorGUIUtility.LookLikeControls(float, float)' is obsolete: `LookLikeControls and LookLikeInspector modes are deprecated. Use EditorGUIUtility.labelWidth and EditorGUIUtility.fieldWidth to control label and field widths.'
26: [Unity] Assets/TextMesh Pro/Editor/SpriteInfoDrawer.cs(58,30): warning CS0618: `UnityEditor.EditorGUIUtility.LookLikeControls(float, float)' is obsolete: `LookLikeControls and LookLikeInspector modes are deprecated. Use EditorGUIUtility.labelWidth and EditorGUIUtility.fieldWidth to control label and field widths.'
27: [Unity] Assets/TextMesh Pro/Editor/TMPro_CreateObjectMenu.cs(109,42): warning CS0618: `UnityEngine.EventSystems.TouchInputModule' is obsolete: `TouchInputModule is no longer required as Touch input is now handled in StandaloneInputModule.'
28: [Unity] Assets/TextMesh Pro/Editor/TMPro_FontAssetCreatorWindow.cs(330,30): warning CS0618: `UnityEditor.EditorGUIUtility.LookLikeControls(float, float)' is obsolete: `LookLikeControls and LookLikeInspector modes are deprecated. Use EditorGUIUtility.labelWidth and EditorGUIUtility.fieldWidth to control label and field widths.'
29: [Unity] Assets/TextMesh Pro/Editor/TMPro_FontAssetCreatorWindow.cs(342,34): warning CS0618: `UnityEditor.EditorGUIUtility.LookLikeControls(float, float)' is obsolete: `LookLikeControls and LookLikeInspector modes are deprecated. Use EditorGUIUtility.labelWidth and EditorGUIUtility.fieldWidth to control label and field widths.'
30: [Unity] Assets/TextMesh Pro/Editor/TMPro_FontAssetCreatorWindow.cs(349,30): warning CS0618: `UnityEditor.EditorGUIUtility.LookLikeControls(float, float)' is obsolete: `LookLikeControls and LookLikeInspector modes are deprecated. Use EditorGUIUtility.labelWidth and EditorGUIUtility.fieldWidth to control label and field widths.'
31: [Unity] Assets/TextMesh Pro/Editor/TMPro_FontAssetCreatorWindow.cs(364,30): warning CS0618: `UnityEditor.EditorGUIUtility.LookLikeControls(float, float)' is obsolete: `LookLikeControls and LookLikeInspector modes are deprecated. Use EditorGUIUtility.labelWidth and EditorGUIUtility.fieldWidth to control label and field widths.'
32: [Unity] Assets/TextMesh Pro/Editor/TMPro_FontAssetCreatorWindow.cs(453,30): warning CS0618: `UnityEditor.EditorGUIUtility.LookLikeControls(float, float)' is obsolete: `LookLikeControls and LookLikeInspector modes are deprecated. Use EditorGUIUtility.labelWidth and EditorGUIUtility.fieldWidth to control label and field widths.'
33: [Unity] Assets/TextMesh Pro/Editor/TMPro_FontAssetCreatorWindow.cs(466,30): warning CS0618: `UnityEditor.EditorGUIUtility.LookLikeControls(float, float)' is obsolete: `LookLikeControls and LookLikeInspector modes are deprecated. Use EditorGUIUtility.labelWidth and EditorGUIUtility.fieldWidth to control label and field widths.'
34: [Unity] Assets/TextMesh Pro/Editor/TMPro_SDFMaterialEditor.cs(310,26): warning CS0618: `UnityEditor.EditorGUIUtility.LookLikeControls(float, float)' is obsolete: `LookLikeControls and LookLikeInspector modes are deprecated. Use EditorGUIUtility.labelWidth and EditorGUIUtility.fieldWidth to control label and field widths.'
35: [Unity] WARNING: Shader Unsupported: 'TMPro/Mobile/Bitmap' - Pass '' has no vertex shader
36: [Unity] Make sure that Cinema 4D is installed and the .C4D file has Cinema 4D as its 'Open with' application!
37: [Unity] Make sure that Cinema 4D is installed and the .C4D file has Cinema 4D as its 'Open with' application!
38: [Unity] Initialize engine version: 5.3.2f1 (e87ab445ead0)
39: [Unity] Assets/Scripts/Kelvin/CanvasSceneLoader.cs(44,42): warning CS0618: `UnityEngine.Application.LoadLevelAsync(int)' is obsolete: `Use SceneManager.LoadSceneAsync'
40: [Unity] Assets/Scripts/Kelvin/CanvasSceneLoader.cs(44,42): warning CS0618: `UnityEngine.Application.LoadLevelAsync(int)' is obsolete: `Use SceneManager.LoadSceneAsync'
41: [Unity] Assets/Scripts/Kelvin/Editor/SceneKeyboardShortcuts.cs(10,39): warning CS0618: `UnityEditor.EditorApplication.SaveCurrentSceneIfUserWantsTo()' is obsolete: `Use EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo'
42: [Unity] Assets/Scripts/Kelvin/Editor/SceneKeyboardShortcuts.cs(12,43): warning CS0618: `UnityEditor.EditorApplication.OpenScene(string)' is obsolete: `Use EditorSceneManager.OpenScene'
43: [Unity] Assets/Scripts/Kelvin/Editor/SceneKeyboardShortcuts.cs(19,39): warning CS0618: `UnityEditor.EditorApplication.SaveCurrentSceneIfUserWantsTo()' is obsolete: `Use EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo'
44: [Unity] Assets/Scripts/Kelvin/Editor/SceneKeyboardShortcuts.cs(21,43): warning CS0618: `UnityEditor.EditorApplication.OpenScene(string)' is obsolete: `Use EditorSceneManager.OpenScene'
45: [Unity] Assets/TextMesh Pro/Editor/GlyphInfoDrawer.cs(34,30): warning CS0618: `UnityEditor.EditorGUIUtility.LookLikeControls(float, float)' is obsolete: `LookLikeControls and LookLikeInspector modes are deprecated. Use EditorGUIUtility.labelWidth and EditorGUIUtility.fieldWidth to control label and field widths.'
46: [Unity] Assets/TextMesh Pro/Editor/KerningPairDrawer.cs(74,30): warning CS0618: `UnityEditor.EditorGUIUtility.LookLikeControls(float, float)' is obsolete: `LookLikeControls and LookLikeInspector modes are deprecated. Use EditorGUIUtility.labelWidth and EditorGUIUtility.fieldWidth to control label and field widths.'
47: [Unity] Assets/TextMesh Pro/Editor/SpriteInfoDrawer.cs(58,30): warning CS0618: `UnityEditor.EditorGUIUtility.LookLikeControls(float, float)' is obsolete: `LookLikeControls and LookLikeInspector modes are deprecated. Use EditorGUIUtility.labelWidth and EditorGUIUtility.fieldWidth to control label and field widths.'
48: [Unity] Assets/TextMesh Pro/Editor/TMPro_CreateObjectMenu.cs(109,42): warning CS0618: `UnityEngine.EventSystems.TouchInputModule' is obsolete: `TouchInputModule is no longer required as Touch input is now handled in StandaloneInputModule.'
49: [Unity] Assets/TextMesh Pro/Editor/TMPro_FontAssetCreatorWindow.cs(330,30): warning CS0618: `UnityEditor.EditorGUIUtility.LookLikeControls(float, float)' is obsolete: `LookLikeControls and LookLikeInspector modes are deprecated. Use EditorGUIUtility.labelWidth and EditorGUIUtility.fieldWidth to control label and field widths.'
50: [Unity] Assets/TextMesh Pro/Editor/TMPro_FontAssetCreatorWindow.cs(342,34): warning CS0618: `UnityEditor.EditorGUIUtility.LookLikeControls(float, float)' is obsolete: `LookLikeControls and LookLikeInspector modes are deprecated. Use EditorGUIUtility.labelWidth and EditorGUIUtility.fieldWidth to control label and field widths.'
51: [Unity] Assets/TextMesh Pro/Editor/TMPro_FontAssetCreatorWindow.cs(349,30): warning CS0618: `UnityEditor.EditorGUIUtility.LookLikeControls(float, float)' is obsolete: `LookLikeControls and LookLikeInspector modes are deprecated. Use EditorGUIUtility.labelWidth and EditorGUIUtility.fieldWidth to control label and field widths.'
52: [Unity] Assets/TextMesh Pro/Editor/TMPro_FontAssetCreatorWindow.cs(364,30): warning CS0618: `UnityEditor.EditorGUIUtility.LookLikeControls(float, float)' is obsolete: `LookLikeControls and LookLikeInspector modes are deprecated. Use EditorGUIUtility.labelWidth and EditorGUIUtility.fieldWidth to control label and field widths.'
53: [Unity] Assets/TextMesh Pro/Editor/TMPro_FontAssetCreatorWindow.cs(453,30): warning CS0618: `UnityEditor.EditorGUIUtility.LookLikeControls(float, float)' is obsolete: `LookLikeControls and LookLikeInspector modes are deprecated. Use EditorGUIUtility.labelWidth and EditorGUIUtility.fieldWidth to control label and field widths.'
54: [Unity] Assets/TextMesh Pro/Editor/TMPro_FontAssetCreatorWindow.cs(466,30): warning CS0618: `UnityEditor.EditorGUIUtility.LookLikeControls(float, float)' is obsolete: `LookLikeControls and LookLikeInspector modes are deprecated. Use EditorGUIUtility.labelWidth and EditorGUIUtility.fieldWidth to control label and field widths.'
55: [Unity] Assets/TextMesh Pro/Editor/TMPro_SDFMaterialEditor.cs(310,26): warning CS0618: `UnityEditor.EditorGUIUtility.LookLikeControls(float, float)' is obsolete: `LookLikeControls and LookLikeInspector modes are deprecated. Use EditorGUIUtility.labelWidth and EditorGUIUtility.fieldWidth to control label and field widths.'
56: [Unity] Assets/Scripts/Kelvin/Editor/SceneKeyboardShortcuts.cs(10,39): warning CS0618: `UnityEditor.EditorApplication.SaveCurrentSceneIfUserWantsTo()' is obsolete: `Use EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo'
57: [Unity] Assets/Scripts/Kelvin/Editor/SceneKeyboardShortcuts.cs(12,43): warning CS0618: `UnityEditor.EditorApplication.OpenScene(string)' is obsolete: `Use EditorSceneManager.OpenScene'
58: [Unity] Assets/Scripts/Kelvin/Editor/SceneKeyboardShortcuts.cs(19,39): warning CS0618: `UnityEditor.EditorApplication.SaveCurrentSceneIfUserWantsTo()' is obsolete: `Use EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo'
59: [Unity] Assets/Scripts/Kelvin/Editor/SceneKeyboardShortcuts.cs(21,43): warning CS0618: `UnityEditor.EditorApplication.OpenScene(string)' is obsolete: `Use EditorSceneManager.OpenScene'
60: [Unity] Assets/TextMesh Pro/Editor/GlyphInfoDrawer.cs(34,30): warning CS0618: `UnityEditor.EditorGUIUtility.LookLikeControls(float, float)' is obsolete: `LookLikeControls and LookLikeInspector modes are deprecated. Use EditorGUIUtility.labelWidth and EditorGUIUtility.fieldWidth to control label and field widths.'
61: [Unity] Assets/TextMesh Pro/Editor/KerningPairDrawer.cs(74,30): warning CS0618: `UnityEditor.EditorGUIUtility.LookLikeControls(float, float)' is obsolete: `LookLikeControls and LookLikeInspector modes are deprecated. Use EditorGUIUtility.labelWidth and EditorGUIUtility.fieldWidth to control label and field widths.'
62: [Unity] Assets/TextMesh Pro/Editor/SpriteInfoDrawer.cs(58,30): warning CS0618: `UnityEditor.EditorGUIUtility.LookLikeControls(float, float)' is obsolete: `LookLikeControls and LookLikeInspector modes are deprecated. Use EditorGUIUtility.labelWidth and EditorGUIUtility.fieldWidth to control label and field widths.'
63: [Unity] Assets/TextMesh Pro/Editor/TMPro_CreateObjectMenu.cs(109,42): warning CS0618: `UnityEngine.EventSystems.TouchInputModule' is obsolete: `TouchInputModule is no longer required as Touch input is now handled in StandaloneInputModule.'
64: [Unity] Assets/TextMesh Pro/Editor/TMPro_FontAssetCreatorWindow.cs(330,30): warning CS0618: `UnityEditor.EditorGUIUtility.LookLikeControls(float, float)' is obsolete: `LookLikeControls and LookLikeInspector modes are deprecated. Use EditorGUIUtility.labelWidth and EditorGUIUtility.fieldWidth to control label and field widths.'
65: [Unity] Assets/TextMesh Pro/Editor/TMPro_FontAssetCreatorWindow.cs(342,34): warning CS0618: `UnityEditor.EditorGUIUtility.LookLikeControls(float, float)' is obsolete: `LookLikeControls and LookLikeInspector modes are deprecated. Use EditorGUIUtility.labelWidth and EditorGUIUtility.fieldWidth to control label and field widths.'
66: [Unity] Assets/TextMesh Pro/Editor/TMPro_FontAssetCreatorWindow.cs(349,30): warning CS0618: `UnityEditor.EditorGUIUtility.LookLikeControls(float, float)' is obsolete: `LookLikeControls and LookLikeInspector modes are deprecated. Use EditorGUIUtility.labelWidth and EditorGUIUtility.fieldWidth to control label and field widths.'
67: [Unity] Assets/TextMesh Pro/Editor/TMPro_FontAssetCreatorWindow.cs(364,30): warning CS0618: `UnityEditor.EditorGUIUtility.LookLikeControls(float, float)' is obsolete: `LookLikeControls and LookLikeInspector modes are deprecated. Use EditorGUIUtility.labelWidth and EditorGUIUtility.fieldWidth to control label and field widths.'
68: [Unity] Assets/TextMesh Pro/Editor/TMPro_FontAssetCreatorWindow.cs(453,30): warning CS0618: `UnityEditor.EditorGUIUtility.LookLikeControls(float, float)' is obsolete: `LookLikeControls and LookLikeInspector modes are deprecated. Use EditorGUIUtility.labelWidth and EditorGUIUtility.fieldWidth to control label and field widths.'
69: [Unity] Assets/TextMesh Pro/Editor/TMPro_FontAssetCreatorWindow.cs(466,30): warning CS0618: `UnityEditor.EditorGUIUtility.LookLikeControls(float, float)' is obsolete: `LookLikeControls and LookLikeInspector modes are deprecated. Use EditorGUIUtility.labelWidth and EditorGUIUtility.fieldWidth to control label and field widths.'
70: [Unity] Assets/TextMesh Pro/Editor/TMPro_SDFMaterialEditor.cs(310,26): warning CS0618: `UnityEditor.EditorGUIUtility.LookLikeControls(float, float)' is obsolete: `LookLikeControls and LookLikeInspector modes are deprecated. Use EditorGUIUtility.labelWidth and EditorGUIUtility.fieldWidth to control label and field widths.'
71: [Unity] ArgumentException: Cannot open scene with path "Assets/Scenes/DummyScene.unity".
72: ! build of 'default-windows-desktop-64-bit' failed. compile failed
73: publishing finished successfully.
74: Finished: FAILURE