Missing dispose in Unity.Physics.Hybrid

This is probably not the best way to get this to the attention of the Unity team, but I noticed what seems like a missing

tmpVertices.Dispose();
in Unity.Physics.Hybrid/Components/PhysicsShapeAuthoring.cs around line 514, for method AppendMeshPropertiesToNativeBuffers()

var tmpVertices = new NativeArray(meshData[0].vertexCount, Allocator.Temp);

It’s Temp allocated, it doesn’t need a dispose

Huh… interesting. Somehow, I’ve deftly avoided coming across this fact and neurotically disposed everything. Maybe they should mention it somewhere in the documentation. Thanks for the enlightenment. :slight_smile: