Hello people,
I was originally using blender 2.62 in Unity 4.0.1f2, but updated Blender to 2.66 because it can use N-gons. However, when I imported the model, it was missing two faces. There is no problems with normals.
By accident, I opened the model from Unity and found that Unity still was using the blender 2.62 (2.62 cannot see the two faces because the faces had more than 4 edges).
I was wondering if there is a way to tell Unity which version of Blender to use?
Thanks
Re import your new updated model into unity.
Found the answer using mixed ideas from others:
- Go to the Assets folder
- Right mouse click Blender models
- Click on “Open with…”
- Click on “Choose Default Program…”
- Choose the Blender 2.66 (It will not work if the program are of the same name; change the newer to Blender266.exe)
- Now Unity3d would be “forced?” by Windows to use Blender 2.66
- Save As the model in Blender 2.66
- The model will now be updated
Thanks for the ideas Hyperion and angrycarrots.