I recently started watching the Jimmy Vegas tutorial series on Youtube, and I noticed his unity has a few features that mine doesn’t, and I was wondering if it was a simple change of settings that I might be missing.
Jimmy uses:
Windows 8.1
Unity 5.x
I use:
Windows 10
Unity 5.3.4
One of the the things I noticed is when he creates a new asset, he names it something like “Box001” and then when he duplicates it, it comes out as “Box002” which makes absolute sense.
When I name something “Box001” and duplicate it, it comes out as “Box001 (1)”
When he imports a new texture, he is able to drag and drop it from the texture straight onto the object in the game scene.
when i import a new texture, I have to create a new material and assign the texture to it and then drag the onto the object in the hierarchy, not in the game scene. At the beginning of the series he said unity should create the material automatically, but mines not doing it?
These two I think are the ones that stick out the most to me, but I intend to update this thread as I find them.
Not sure about the naming convention for duplicate objects, but I’m sure that’s somewhere in the settings/template files somewhere.
There are different texture types, such as sprite, texture, normal map, light cookie, etc. You can only click and drag “textures” onto an object (not sprites). If you chose 3D project mode images you import default as textures, in 2D mode they default as sprites. If you make a material and assign a sprite to it, it will use it as a texture.
Unity has a “default material” every object starts with, but you can replace it with your own. You cannot edit the default material. Certain types of models that you import, such as .fbx models, usually come with a material you can modify when you import them into unity.
@MSplitz-PsychoK I’m currently working in a 3D project, and the file types that I am importing are .PNG. When I drag it into the game scene, it comes up as a big “poster” of the texture.
Are you dragging it onto a 3D object with a mesh filter and mesh renderer?
Also, select your image in the project folder inside Unity and make sure the inspector says it’s a texture and not a sprite. I see that “poster” you’re talking about, but only for sprites.
@MSplitz-PsychoK , I changed the texture type from Sprite to Texture, and it stopped doing the “poster” but its still only letting my add textures via hierarchy