I use the google-play-services-plugin for unity: GitHub - playgameservices/play-games-plugin-for-unity: Google Play Games plugin for Unity
and get this error on cloudbuild:
Someone have a solution?
Error
5147: [xcode] /BUILD_PATH/c-game.pop-the-lock-comback.default-ios/temp.JxOqoL/Libraries/Plugins/iOS/GPGSAppController.mm:20:9: fatal error: ‘GoogleSignIn/GIDSignIn.h’ file not found
5148: [xcode] #import <GoogleSignIn/GIDSignIn.h>
5149: [xcode] 1 error generated.
5150: [xcode] ** ARCHIVE FAILED **
5151: [xcode] The following build commands failed:
5152: [xcode] CompileC /BUILD_PATH/Library/Developer/Xcode/DerivedData/Unity-iPhone-fiiwrqzlvybtpabludtxgmwshpmf/Build/Intermediates/ArchiveIntermediates/Unity-iPhone/IntermediateBuildFilesPath/Unity-iPhone.build/Release-iphoneos/Unity-iPhone.build/Objects-normal/armv7/GPGSAppController.o Libraries/Plugins/iOS/GPGSAppController.mm normal armv7 objective-c++ com.apple.compilers.llvm.clang.1_0.compiler
5153: [xcode] (1 failure)
5154: ! build of ‘default-ios’ failed. compile failed
5155: Publishing build 9 of c-game/pop-the-lock-comback for target ‘default-ios’…
5156: publishing finished successfully.
5157: uninstalling iOS credentials for c-game/pop-the-lock-comback - default-ios
5158: MAC verified OK
5159: Removing certificate…
5160: removing: /BUILD_PATH/Library/MobileDevice/Provisioning Profiles/f1e2ed1e-ff54-4970-9556-52639538fc3a.mobileprovision
5161: done.
5162: Build step ‘Execute shell’ marked build as failure
5163: postbuildstatus finished successfully.
5164: Finished: FAILURE
5165: