Missing GUI elements in the executable

I followed the M2H networking tutorials and built my own scene in the same project disabling everything but my own scene. Everything was going ok but eventualy some weird can’t write to disk errors hanging around combined with very odd program execution got me thinking it was time to reboot. Now my standard GUI networking elements wont show in an executable or webapp but will do so inside Unity, wtf??

Edit: http://forum.unity3d.com/viewtopic.php?t=37963 Up and comming bug?
Edit2: Importing my assets to another project helped me as well but it’s a lot of uneeded work.

It looks like that project might have become corrupted somehow. Often, those “can’t write to disk” errors are caused by antivirus software scanning the file at the time when Unity needs to write to it (at least on Windows). Things will usually go smoother if you can turn off virus scanning for the Unity app folder and the folder where your project is stored.

Nope not it. However I was struggling with declaring an exposed array that didn’t quite want to be initialized at the time. Might have been something to do with it.

Have you filed a bug report about this?

nm