Missing Lightmaps after building standalone

Hi Not sure whats happening but its driving me crazy. Have created a standalone build for the HTC Vive. In my scene and Game view, everything looks fine. Am using a Forward Rendering Linear pipeline. I’m also using Precomputed Realtime GI and have fully baked my scene with all objects properly set to static However, after I build a standalone executable, and try and run it, its as though someone turned the lights off. I can see some ambient light but NONE of my lighting has baked. Anyone have an idea what is going on?

Having the same issue now, did you ever find a fix for this?

Please provide more information.