Hello, first of all thank you for the cloud reporting tools, they have been a great help for me so far!
I have the problem that multiple crash problem reports I receive are missing some lines that could help me locate the issue. Have a look at this example:
Native StackTrace:
Thread 0 (crashed)
0 ntdll 0x00007ff9c833cc14 ZwWaitForMultipleObjects
1 KERNELBASE 0x00007ff9c5587ff7 WaitForMultipleObjectsEx
2 KERNELBASE 0x00007ff9c5587ede WaitForMultipleObjects
3 UnityPlayer 0x00007ff96492262d ?HandleCrash@CrashHandlerInternal@winutils@@QEAAXKKPEBDPEAU_CONTEXT@@PEAU_EXCEPTION_RECORD@@_N@Z
4 UnityPlayer 0x00007ff9649226de ?HandleCrash@ExternalCrashHandler@winutils@@YAXKKPEAU_EXCEPTION_POINTERS@@@Z
5 UnityPlayer 0x00007ff964931a78 ?ProcessInternalCrash@winutils@@YAHPEAU_EXCEPTION_POINTERS@@_N@Z
6 KERNELBASE 0x00007ff9c562f67a UnhandledExceptionFilter
7 ntdll 0x00007ff9c8344af2 RtlUserThreadStart$filt$0
8 ntdll 0x00007ff9c832c6d6 _C_specific_handler
9 ntdll 0x00007ff9c83411ff RtlpExecuteHandlerForException
10 ntdll 0x00007ff9c830a289 RtlDispatchException
11 ntdll 0x00007ff9c833fe6e KiUserExceptionDispatch
12 UnityPlayer 0x00007ff964cb40fd ?GameObject_Get_Custom_PropTransform@@YAPEAUMonoObject@@PEAU1@@Z
13 (Mono)
14 (Mono)
15 (Mono)
16 (Mono)
17 (Mono)
18 (Mono)
19 (Mono)
20 (Mono)
21 (Mono)
22 (Mono)
23 (Mono)
24 mono-2.0-bdwgc 0x00007ff963d2b970 mono_jit_runtime_invoke
25 mono-2.0-bdwgc 0x00007ff963cb1922 do_runtime_invoke
26 mono-2.0-bdwgc 0x00007ff963cba91f mono_runtime_invoke
27 UnityPlayer 0x00007ff964c6a064 ?scripting_method_invoke@@YA?AVScriptingObjectPtr@@VScriptingMethodPtr@@V1@AEAUScriptingArguments@@PEAVScriptingExceptionPtr@@_N@Z
28 UnityPlayer 0x00007ff964c67890 ?Invoke@ScriptingInvocation@@QEAA?AVScriptingObjectPtr@@PEAVScriptingExceptionPtr@@_N@Z
29 UnityPlayer 0x00007ff964c53f89 ?CallMethodIfAvailable@MonoBehaviour@@AEAAXH@Z
30 UnityPlayer 0x00007ff964c54143 ?CallUpdateMethod@MonoBehaviour@@AEAAXH@Z
(...)
The problem is likely, that I’m using .transform when I should not (line 12), e.g. because the object has been destroyed before. I am aware of that, but it would be really really helpful to see line 13 to know where to look.
Is there a way to provide the symbols for the (Mono) lines? I looked at Crash and exception reporting missing symbols | Unity Cloud Diagnostics but I’m not sure if it applies in this case.
Thanks in advance!