I just upgraded from 1.0 to 1.2, together with an upgrade from 2022.3.9 to 2022.3.11 due to 2022.3.9 not being supported with 1.2.
Upgrading broke my project in 2 ways (that I found so far):
- Prefabs that had GhostAuthoringInspectionComponent were not able to load due to a missing MonoBehaviour. Removing the GhostAuthoringInspectionComponent fixed the issue (although breaking my project since I had some relevant settings), when trying to add the component it didn’t show up in the “Add Component” dialog. The GhostAuthoringComponent still says I should be able to add the component in the hints. Checking in Rider I have a file for the component (Library/PackageCache/com.unity.netcode@1.2.0/Runtime/Authoring/Hybrid/GhostAuthoringInspectionComponent.cs), however the editor doesn’t seem to pick up on it.
- SubScene references in my scene completely broke. While it didn’t show any error, clicking the relevant object in the hierarchy window showed a (Script) entry in the inspector but not the correct SubScene entry. Creating a new SubScene adds additional entries of
MonoScript:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
serializedVersion: 7
m_DefaultReferences: {}
m_Icon: {fileID: 0}
m_Type: 0
m_ExecutionOrder: 0
m_ClassName: SubScene
m_Namespace: Unity.Scenes
m_AssemblyName: Unity.Scenes
to the scene yaml which didn’t exist before so I assume there was some change in the serialization but the scene wasn’t properly upgraded accordingly.
I couldn’t find any upgrade guide or instructions for manual intervention for 1.2 so I expected it to just work out of the box.
Let me know if I can provide any additional information.