Missing network stuff

Recently I’m playing with WP8 and I’m having some problems…

Now it’s network…
When I change build target for my project to Windows Phone 8 I end with that

And those lines:

12.   	public HostData[] hostList;

15.   	public List<NetworkPlayer> playerNetworkList = new List<NetworkPlayer>();

112. 	void OnDisconnectedFromServer(NetworkDisconnection info) 

129. 	void OnPlayerConnected(NetworkPlayer player)

138. 	void OnPlayerDisconnected(NetworkPlayer player)

196. 	public void JoinServer(HostData hostData)

I don’t know about WP8 but Win 8 store doesn’t support networking yet. WP8 may not either, not sure.

http://docs.unity3d.com/Documentation/Manual/windowsstore-gettingstarted.html

Things that are not yet supported (Win 8 app store):
•Network classes, WWW is supported though
•Animation on script variables
•AnimationEvent callback functions with arguments (you have to provide a function with no arguments or with AnimationEvent argument)
•GameObject.SendMessage (partially works, but function which accepts the message must match the message sent, because the argument conversion doesn’t work)
•Fog doesn’t work on devices with feature level < 9.3, you need to implement it manually, see http://files.unity3d.com/tomas/Metro/Examples/MyCustomFog.shader

Ohh… This is bad news… :frowning:

There are any information when Unity will support more network functions?

Not that I’ve heard. :frowning: