One of our iOS builds made by UCB has a missing game object (sprite). When we build it locally and run it in Xcode, everything works fine. When we commit to our git repo (bitbucket) and UCB creates a build using the config for the branch, the build is always missing this game object. The Android build has no issues.
However, when we created a new config by copying the old config through the UCB web panel, the build made from the new config works fine.
Does UCB have some sort of cache for each config that is possibly not getting updated properly? If so, how can we clear it to get more dependable consistent builds?
Have you tried making a Clean build from the dashboard? The Library is cached between builds and it sounds to me like there is some cached object which isn’t getting properly updated (and a clean build should fix it).
I missed that option. Unfortunately, we’ve deleted that problematic config after the duplicate config seemed to work fine. I’ll update here if it happens again. Thanks.