Okay… let me explain what’s happening:
I’m importing an fbx, which is a biped rigged with a physique modifier. under the physique i have unwrap uvw.
when i import the above, its missing polys around the throat area. when i import it without a uvw map its fine, no missing polys but now i have no uvw map
as you can see in the image, for no reason the polys are gone. but show up in 3ds max.
for some reason the arm on the right is pushed inwards, which is a question for another thread.
does anybody have any idea how i can fix this?!? also on a side note, anyone know why the arm is being pushed in and moved from its rightful place?
Thanks!