I can’t believe this is missing out of Unity. Surely I have overlooked some minor detail.
There is no popupmenu function out of the box, GUI.popup
yet there is EditorGUI.Popup - used to create extra controls on the editor window.
I would like to use a popup menu, the closest thing I have found is the GUI.SelectionGrid, which doesn’t work because all the buttons are exposed. I need it to popup and down with respect to pressing the main down arrow like enum lists.
you can animate the box width and hight to give the feel of popUp sometimes it works , but it is lots of calls;
why not use any GUI tool fro Assetstor ? it handle everything better, faster sometimes onedarw call not cost alot like Unity normal GUI;
did you try to use any plugin ?
I put it into the Standard Assets/Plugin folder. My other Javascript plugins work that are in there, but for some reason this C# plugin is not recognized.
I had a look at the unity reference manual about order of execution, and I believe I’m doing everything right.
I don’t want to buy any tools if i don’t have to. I hoped this would do it out of the box. It doesn’t make any sense to me that the Editor has this feature but the Stage environment does not.