Hi I have been using the latest beta Unity 2018.2.0b2 however recently the official release of Unity 2018 came out so I installed the official release and opened my project but pretty much all of my prefabs are showing as missing. I tried a reimport of all assets but no luck
Is there anyway to fix this?
Thanks
Chris
Easy Workflow i have found:
1_expand all hierachy
2_break all prefabs
3_save scenes
4_open in older versión.
5_reimport all packages.(i always save hardwork Prefabs in packages).
You need to fix it the .prefab and .unity files
Solution here: Reddit - Dive into anything
Hey!
Yes I was stupid I was hoping I could get a few extra fps by upgrading and also waned to try the new .net
I know sometimes that some references/prefabs would should as missing but literally 90% are, its ok if I use the beta again they all come back
Whats strange is I have “missing prefab” if I say delete an asset from the assets folder but the prefab shows again in a scene if I put it back. However this time all the assets are still there its just my scene cant see them.
How does one reference them again? thanks!
I’m working in a VR project and I made the transition from 2018.1.6 to 2018.2.5 a few days ago. The project broke and it was crashing when trying to load a new scene. Fortunately the fix from @phygitalmadhouse worked and I’ve only wasted 3 hours to recover from the transition. Unfortunately the android log of the device didn’t tell me a reason why it was crashing, so no upgrade to any new version of Unity for at least some months.
Good day.
You mean the reference in the ispector is mising?.
Then you need to reference them again…
I still dont understand why people modify Unity versions in the middle of a project… is obvious there will be problems…