Missing Prefabs After Migrating Project from Windows to Mac

Hi everyone,

I recently migrated my Unity project from a Windows machine to a Mac using Plastic SCM, and I’m facing an issue: several prefabs appear to be missing or are showing as broken references in the Unity Editor.

Has anyone experienced similar issues when migrating with Plastic SCM? Any advice on how to resolve this or recover the missing prefabs would be greatly appreciated!

Thanks for your help!