I have 2 loaded scenes in my hierarchy in the editor. They are called BASE and Root. The base scene is at the top and the root scene is second. Both have been added to the project build settings, but when I run & build for windows development player, the root scene works(it has my UI and NetworkManager), but the BASE scene is not loaded. In the unity editor however, both these scenes are loaded and work as intended. I have checked the Player.Log file in the LocalLow appdata folder and there were no errors. Any guesses or suggestions as to why this might be happening?