Missing scripts on aiming rig example of cinemachine

Hi, i am trying to implement an aiming system for my game by using third person camera and aim extension of cinemachne but got stuck. I tried to look at the aiming scene of cinemachine but it is missing scripts on canvas, player and aim reticle. I downloaded the cinemachine from package manager and tried to install it in a new project but its still missing the scripts. The folder does seem to have some aiming and move to person scripts but I am not able to figure out which scripts go where. can u help me with the implementation or just what are supposed to be on reticle canvas and its children so I can reverse engineer the scene

The samples that come with Cinemachine share some resources, scripts, etc. It’s possible that you didn’t import them. Try importing the entire samples package.

Hi i actually did import the entire thing. the scenes/prefabs/shared scripts and all the good stuff. some of the functionality is working as well. the reticle canvas scripts are missing in all the sample scenes. 6517595--734966--upload_2020-11-12_23-57-4.png

there are some aim scripts in the project but I am not sure if these are the ones that are supposed to go on the canvas
6517595--734969--upload_2020-11-12_23-57-34.png

I just installed the samples in a new project and opened AimingRig. It’s fine for me. Can you try it in a fresh project?

6517941--735084--upload_2020-11-12_15-8-59.png

tried in a new project. the scripts still didn’t attach themselves. however I can search for them and manually add them as components as they do exist in the project. is it because I am using unity 2018?
just to reiterate cinemachine is properly importing scripts and scenes but isn’t attaching them to the reticle canvas and its children - camera and player hit reticles. all other scripts are working fine. just these assets (canvas and reticles) are missing scripts in all scenes

which 2018 version?

2018.4.20f1

cinemachine - 2.6.3

yeah, that’s it. Those samples are borked on 2018. If you have a 2019 handy, you can use it as a reference to locate the missing scripts. Sorry about that :frowning:

thanks!!

Running into the same problem on 2023.1.1 – is this a maintenance issue? Is Unity still supporting Cinemachine - or is this just because that’s a non-LTS version?

Fortunately my main project is in an older (2022.3 LTS) version; I’m hoping that’ll resolve the problem.

UPDATE: Tried Cinemachine samples in a fresh install (Unity 2022.3.19f1 LTS), and the sample scenes appear to be fixed - including the once-problematic 3PS with Aim demo scene. This version has a new character controller script, which was apparently the problem in the previous versions.