Hi, i am trying to implement an aiming system for my game by using third person camera and aim extension of cinemachne but got stuck. I tried to look at the aiming scene of cinemachine but it is missing scripts on canvas, player and aim reticle. I downloaded the cinemachine from package manager and tried to install it in a new project but its still missing the scripts. The folder does seem to have some aiming and move to person scripts but I am not able to figure out which scripts go where. can u help me with the implementation or just what are supposed to be on reticle canvas and its children so I can reverse engineer the scene
The samples that come with Cinemachine share some resources, scripts, etc. It’s possible that you didn’t import them. Try importing the entire samples package.
Hi i actually did import the entire thing. the scenes/prefabs/shared scripts and all the good stuff. some of the functionality is working as well. the reticle canvas scripts are missing in all the sample scenes. 
there are some aim scripts in the project but I am not sure if these are the ones that are supposed to go on the canvas

I just installed the samples in a new project and opened AimingRig. It’s fine for me. Can you try it in a fresh project?

tried in a new project. the scripts still didn’t attach themselves. however I can search for them and manually add them as components as they do exist in the project. is it because I am using unity 2018?
just to reiterate cinemachine is properly importing scripts and scenes but isn’t attaching them to the reticle canvas and its children - camera and player hit reticles. all other scripts are working fine. just these assets (canvas and reticles) are missing scripts in all scenes
which 2018 version?
2018.4.20f1
cinemachine - 2.6.3
yeah, that’s it. Those samples are borked on 2018. If you have a 2019 handy, you can use it as a reference to locate the missing scripts. Sorry about that ![]()
thanks!!
Running into the same problem on 2023.1.1 – is this a maintenance issue? Is Unity still supporting Cinemachine - or is this just because that’s a non-LTS version?
Fortunately my main project is in an older (2022.3 LTS) version; I’m hoping that’ll resolve the problem.
UPDATE: Tried Cinemachine samples in a fresh install (Unity 2022.3.19f1 LTS), and the sample scenes appear to be fixed - including the once-problematic 3PS with Aim demo scene. This version has a new character controller script, which was apparently the problem in the previous versions.