Missing scripts on prefabs loaded from bundles

Hello. Last month I’ve encountered several errors with prefabs being unable to correctly load from bundles. Re-building bundles helped, but the origin of this issue is still unknown. The project is kinda large and there was some assembly movements which may have caused incorrect loading. What I want to ask is if there is a way to somehow investigate what scripts the prefab in the bundle is referring to. Asset Bundle Browser in “inspect” mode seems to be unable to show the complete picture of it.
Inspecting a broken bundle (in asset bundle browser), from which the prefab failed to load, and a fresh one, which loaded everything correctly, shows exactly the same output. However I know asset bundles do contain some script reference data, such as scriptName, namespace and assemblyName which are not shown in bundle browser. Is there any way to check these?

Run WebExtract and then binary2text tools on the built asset bundles (https://support.unity3d.com/hc/en-us/articles/217123266-How-do-I-determine-what-is-in-my-Scene-bundle-)

This will output yaml like readable data which you can then search for the string “) MonoScript”. This will find objects in the file that are referencing your scripts and those object contain in plan text the Assembly, Namespace, and Class of the script reference it was pointing to when built.

Thank you, that helped!