Unity 5.
I’m trying to add the Bloom script to my main camera. I had Bloom (Optimized) working but when I switch to Bloom I get an error in the console.
Missing shader in Main Camera (UnityStandardAssets.ImageEffects.Bloom)
UnityEngine.Debug:Log(Object)
UnityStandardAssets.ImageEffects.PostEffectsBase:CheckShaderAndCreateMaterial(Shader, Material) (at Assets/Standard Assets/Effects/ImageEffects/Scripts/PostEffectsBase.cs:18)
UnityStandardAssets.ImageEffects.Bloom:CheckResources() (at Assets/Standard Assets/Effects/ImageEffects/Scripts/Bloom.cs:88)
UnityStandardAssets.ImageEffects.PostEffectsBase:Start() (at Assets/Standard Assets/Effects/ImageEffects/Scripts/PostEffectsBase.cs:88)
When I debug the script the “lensFlareShader” value is null. Where does this value come from? It’s public but not available in the Editor. I tried re-importing the Effects standard asset but it didn’t help.
Thanks for the help.