We tried building our project yesterday using beta16 and the build version appears to be missing the Legacy Shaders/Self-Illumin/Specular shader. Which works fine in the editor. What makes it extra weird is that the Legacy Shader/Bumped Diffuse and the Legacy Shader/Diffuse have been included just fine.
Is this a bug or am I missing something?
EDIT:
So it would appear that it’s shaders in subcategories that are giving us trouble. Legacy Shaders/Self-Illumin/ and Legacy Shaders/Terrain/ give errors, but all the regular Legacy Shader/ ones show up just fine.
I believe the solution for this sort of thing used to be to explicitly include the shaders in your project. We already did this before switching to Unity 5 when we had similar issues in a previous version, but I’m guessing I have to update those files now. Anyone know where I can get the new shader sources to include?