Missing textures on Intel integrated graphics card

Hi,

I’m trying to port my development environment to a laptop which uses an Intel video card (reported as ‘Intel Corporation Crystal Well Integrated Graphics Controller’) on Linux.

The editor itself runs well, but I found that scenes in my projects show up as missing most of textures (including sprites used in UI), and they are rendered without a skybox as shown in below screenshot:


I don’t expect to get high performance with this set up, as I just want to work on the project while I’m away from the desktop. So, is there anything I can try to make it work on this environment?

Thanks!

Anyone, please?

Have you tried installing the latest Linux drivers from Intel? It looks like you’re just running the default driver that came with your distro.

Also issues specific to the Linux Editor should go in the Linux Editor forum which is over in the “Betas & Experimental Features” category, if you want any chance of getting help.

I believe Intel’s driver is completely open source and already bundled with most of the Linux distros these days, unlike the case with Nvidia or AMD’s.

I wasn’t sure if it was a Linux specific problem but it seems it is, so I’ll repost it in the proper forum.

Thanks!

My point about the driver is the one bundled with your distro is likely to be a stable version, but not necessarily a recent version of the driver.

Thanks, I’ll compare the versions and see if there’s any newer one than I’m currently using.

For the record, it turned out that the problem occurs only when I set it to use a linear color space. I’ll post a question in the Linux forum later.

If this helps anyone, I had a similar issue with AMD integrated graphics on Sparkylinux. For some reason, certain sprites were not appearing at all on linux, they were just black rectangles. It turned out to be two issues, one: for some reason files were not being copied correctly from the SD card onto the linux desktop, and two: certain sprites had compression set to Normal. Changing the compression to None and zipping the build before copying to linux solved these issues.