Hi,
I’m missing the toon shading shader in Unity 5, and I can’t access it in the legacy shaders (See picture).
I would like to implement toon shading, like described here: http://8bitape.net/blog/franks-day-out-cel-shaders-and-unity/
Hi,
I’m missing the toon shading shader in Unity 5, and I can’t access it in the legacy shaders (See picture).
I would like to implement toon shading, like described here: http://8bitape.net/blog/franks-day-out-cel-shaders-and-unity/
That’s correct, yeah. If you want pbr toon then you’re going to need non pbs lighting model… kinda makes sense.
That said, the pbs shader can be given materials similar to toon with some tweaking of the maps.
I did not expect this was possible. How would one go about doing this? Or do you mean one could make a texture that has static toon-like shading on it instead of actually shading it?
No, you need to play with your channels (maps) until it looks toon-like. PBR can cover a wide range of everyday surfaces, and essentially, if you can construct a real world object that looks toon-like then PBR likely can too.