Hello,
why do some triangles missing when I use Material as Texture
and everything is ok if I use it as “Sprite”
I guess this is just some basic missing knowledge / missunderstanding some concept, but I wasn’t able to Google anything.
Thank you!
Hello,
why do some triangles missing when I use Material as Texture
and everything is ok if I use it as “Sprite”
I guess this is just some basic missing knowledge / missunderstanding some concept, but I wasn’t able to Google anything.
Thank you!
It’s probably the vertex winding order combined with backface culling.