Missing UnityCrashHandler32_Data causes forced reboot of computer

We are migrating from 2017.4 LTS to 2019.3.6f1

When we start the game on Windows, a popup appears in infinite loop and renders the computer unusable:

Happens in 3 products.

Reported as 1230285.

Hey I looked at your repro project. It looks like you’re doing some kind of postprocessing of the build output. You’re replacing “UnityCrashHandler32.exe” with a copy of the game executable and signing it, while the real executable (“ u2019.exe”) doesn’t even get touched. I think your signing script is grabbing the wrong .exe and messing things up :).

I closed the bug report and replied here. Let me know if you have additional follow up questions!

arg… that’s funny. Sorry for that!

No worries :).