Missing Xcode namespace in UnityEditor.iOS

It seems as though the bug described here has reared its head again in 5.4.0f3. Since it’s been closed, I’m not sure its comments are being tracked. Has anyone else run into this issue and been able to find a workaround for it? Here’s the error (this happens when I build my project directly through MonoDevelop):

Most of the time, we can still play the game through Unity, although sometimes we get the error in the console and are told to fix our compile errors before playing. That makes me wonder what’s going on here.

For reference, we use HockeyApp to distribute builds of our game, and their [PostBuildTrigger.cs](https://github.com/bitstadium/HockeySDK-Unity-iOS/blob/master/Plugin/Editor/PostBuildTrigger.cs) file references the UnityEditor.iOS.Xcode namespace.

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This is really annoying - in MonoDevelop, the project does not seem to reference the UnityEditor.iOS.Xcode.dll, but the editor itself seems to work just fine.

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Having exactly the same issue as liortal (using 5.4.0p2).

Just in case others land on this thread from a web search, there are multiple issues tracking this bug, so hopefully someone at Unity knows about it.