Hi Unity Community, i try to make an arkanoid-like game, every 2000 score point, the game make a clone of a ball, with this piece of code:
function Update () {
score3DText.text = "Score: " + score.ToString();
if (activeBall > 2000){
clone = Instantiate(ballclone, transform.position, transform.rotation);
activeBall = 0;
countBall +=1;
}
however, when the “mother ball” fall out the camera screen (and the game delete it), the general script can’t instantiate another cloneball because it have a missing reference exception.
how can i solve the problem?
sorry for my bad English…
It sounds like you need to make the ball as a prefab and then reference the prefab as the first argument when instantiating.
i do it, but the problem persist. 
This is because you’re destorying the prefab gameObject, thus it cannot be referenced any longer to create a new instantiation of it.
You want to destroy the Instantiated prefab, not the prefab.
ok, so, what i must instantiate?
thanks for help 
You must instantiate the prefab and destroy the result of the instantiate. The Instantiate method returns a reference to the newly created ball. It is that one that you must destroy.
If you already have a ball in the scene that was not instantiated using code you can destroy it by calling DestroyObject( this.gameObject )