Is it possible to mix animations with a ragdoll:
having a character that is animated but once hit it turns fully or to a certain percentage in a ragdoll.
Can you give me a hint on how to do that?
Or some references where I can find more info?
I believe it is… But I’ve only experimented with animating ragdolls programatically. I would just try setting all of the joints to have a rigidbody and a collider like any other ragdoll, but then I would (in your script) set the rigidbodiy’s “Is Kinematic” property to true. this would ( I think ) set the animation to play on only the kinematic joints, and the ragdoll effect would only be on the non-Kinematic joints.