I want to be able to get a final texture that’s a combination of a base color, a flat-color pattern that can be set to whatever color, and a fur texture that overlays everything. I cannot figure out how I should be recoloring the layered-on texture, nor if I should be doing this via a shader or by modifying a new texture outside the shader. I’ve tried messing around with mix shaders, but I just can’t figure out how to get the results I want. I want to be able to do this with multiple layered-on patterns with colors defined by external code. Any help would be greatly appreciated!