I purchased the perfect animation from Mixamo through the Asset store. I want to split the animation into an idle and fire type setup like in the Unity Inspector on the root of an FBX. Since it’s not on the root, I thought I could control it via the Animation Editor. I created a new clip and named it ‘fire’. So I drilled down on the Animation and selected it in the editor. Then I put an event at the time frame that I want the event to happen. I selected the appropriate function. There is function in my script that calls on the idle and fire events. I went back to the game view hit play and nothing happens. No animation plays.
(I did bring the fire animation clip into the animation component default slot) When I put the original animation in the default slot and fire as the second animation, the complete default animation plays through, there still is no event when I click or key. Is there a way to play queued animations from an independent file or did I just waste my money! Thanks!
Sounds like the main problem is coming from the fact that the animation is not connected to the root. We also only sell individual animations over the Unity Asset Store some I’m slightly confused as to why you want to split it up.
Please e-mail me: oliver @ mixamo (dot) com
I can help you with the problem and if nothing else credit you to redownload the motions from the website.