Mixamo Animation Bug?


I’m new to 3D in Unity, so I don’t know if it’s some basic problem I’m having, anyway here’s my question.

I imported a .fbx 3d model into Unity and everything works correctly, however, I imported an animation from Mixamo and put the Rig in Humanoid as the tutorials say.

However, I notice that the animation is slightly different, as if it’s bugged in some way.

How animation is in Mixamo

How it looks in Unity

Note that the foot is floating, it’s very strange.
If you can help me, I would be very grateful, I’ve been breaking my head for days to understand why this is.

If anyone could help me :frowning: